KICKSTARTER LAUNCHING SOON

Every card you play is a favor owed later.

Neon Cartel is a bluffing-and-building trading card game set in a city run by five rival syndicates. Nothing is free — every card played is a debt logged, and someone always collects.

CLASSIFIED
FILE № NC-0001STATIC VEIL

Call In the Debt

FAVOR · LEVERAGELIVE DATA

Every syndicate keeps a ledger. This one keeps yours — and tonight, it's due. Play this to force an opponent to reveal one card from hand and hand over its favor immediately.

FAVOR COST3
REVEAL1 CARD
COLLECTIMMEDIATE
01

The Favor Economy

Every card you play isn't spent — it's loaned. Your opponents log what you owe them, and they choose exactly when to call it in. Power now always has a price later.

02

Five Rival Syndicates

Chrome smugglers, data brokers, street medics with a body count — five factions, five decks, five ways to run the city. Play one, or splice favors across all five if you dare.

03

Hidden-Hand Bluffing

Your hand is classified until it isn't. Threaten a favor call you can't back up, or sit quiet on leverage that will end the match. Reading your rivals matters more than your deck list.

0

RIVAL SYNDICATES

0+

CARDS AT LAUNCH

0

PLAYERS, 2 TO 5

0 MIN

AVERAGE MATCH

FIVE FACTIONS, ONE CITY

Meet the Syndicates

Chrome Vultures syndicate crest

Chrome Vultures

SALVAGE & BLACK-MARKET TECH

We don't steal. We recycle.

Static Veil syndicate crest

Static Veil

DATA BROKERS & HACKERS

Everything's a rumor until we sell it.

Bloodlace syndicate crest

Bloodlace

ENFORCERS & MUSCLE

Debts get collected. One way or another.

Glasshouse Combine syndicate crest

Glasshouse Combine

CORPORATE DEFECTORS

Paperwork is just a slower knife.

The Undertow syndicate crest

The Undertow

FIXERS & STREET MEDICS

Everyone needs a favor eventually.

THE CORE LOOP

How a Favor Works

01

Play a Favor

You drop a card that helps you now — extra cred, a blocked hit, inside information. It works immediately.

02

They Log the Debt

Whoever benefited owes the syndicate that played it. The debt sits on the table, visible, ticking, unavoidable.

03

Someone Calls It In

Any time before the match ends, the debt can be called — forcing a reveal, a sacrifice, or a favor in return.

WATCH A FAVOR GET CALLED

See the Bluff in Motion

Overhead shot of two players mid-match, dossier cards fanned out under neon window light
01:12 GAMEPLAY TRAILER

BEFORE YOU JOIN A SYNDICATE

Frequently Asked

2 to 5. Every syndicate is built as a standalone deck, so a 2-player duel and a 5-player free-for-all feel like genuinely different games — the favor economy gets a lot messier with more syndicates at the table.

120+ cards across all five syndicates, favor-tracking tokens, a first-print rulebook, and a starter scenario for your first three matches. Stretch goals will add syndicate-specific playmats and metal favor tokens.

All three, deliberately. You build your syndicate's deck ahead of time like a TCG, but the favor economy turns every match into a bluffing game — what you claim to be holding matters as much as what's actually in your hand.

Neon Cartel is designed around player-vs-player tension, so it's strictly multiplayer at launch. A solo "ghost syndicate" mode is on our stretch goal list if there's demand.

We're finalizing card balance and art before locking a date. Join the list below and you'll get the launch date before it's announced anywhere else.